Create-A-Class (Point Allocation)
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Create-A-Class (Point Allocation)
I thought I'd post this here just incase any of ya'll hadn't heard this already because I think it's pretty big news and something to look forward to in Black Ops 2.
So apparently they are scrapping the current Create-A-Class system and changing it to a Point Allocation system.
I'll try to explain how this'll work. Some of you probably already know because I believe other fps games have used a system like this before.
But anyway... everyone will have like 10 points (or something) and then anything you want to buy will cost points.
For example:
1x Assault Rifle (Costs 2 Points)
1x Red Dot Sight (Costs 1 Point)
1x Pistol (Costs 1 Point)
1x Frag Grenade (Costs 1 Point)
1x Flash Grenade (Costs 1 Point)
1x Dead Silence (Costs 2 Points)
1x Sleight Of Hand (Costs 2 Points)
With this new system you'd have to be careful about what you buy.
So if you want 2 primaries then you'll probably have to give up a perk/equipment or something else.
If you feel like you never need your equipment then don't pick any and spend those points on some extra perks/attachments that you want.
Want to go knifing only? Then don't pick any weapons so you can have 5 perks and then pick up a weapon after you get a kill.
Hate switching to your pistol when you run out of ammo? Don't use a secondary and spend those points on the Scavenger perk.
Etc, etc.
Anyway, lets hope this is balanced so there aren't people running around with a Rocket Launcher and 8 Frags.
(Btw, these aren't the exact points of how things cost or anything, this is just how I expect it'll be like based on what I've heard)
Maybe certain perks/weapons could cost more points to balance some weapons out?
MP7 (3 Points)
P90 (2.5 Points)
MP5 (2 Points)
Assassin (2.5 Points)
Quickdraw (2 Points)
Steady Aim (1.5 Points)
I think it'll be pretty cool and could make for some interesting setups.
Definitely looking forward to seeing exactly how this will be.
(Excuse the long ass post)
So apparently they are scrapping the current Create-A-Class system and changing it to a Point Allocation system.
I'll try to explain how this'll work. Some of you probably already know because I believe other fps games have used a system like this before.
But anyway... everyone will have like 10 points (or something) and then anything you want to buy will cost points.
For example:
1x Assault Rifle (Costs 2 Points)
1x Red Dot Sight (Costs 1 Point)
1x Pistol (Costs 1 Point)
1x Frag Grenade (Costs 1 Point)
1x Flash Grenade (Costs 1 Point)
1x Dead Silence (Costs 2 Points)
1x Sleight Of Hand (Costs 2 Points)
With this new system you'd have to be careful about what you buy.
So if you want 2 primaries then you'll probably have to give up a perk/equipment or something else.
If you feel like you never need your equipment then don't pick any and spend those points on some extra perks/attachments that you want.
Want to go knifing only? Then don't pick any weapons so you can have 5 perks and then pick up a weapon after you get a kill.
Hate switching to your pistol when you run out of ammo? Don't use a secondary and spend those points on the Scavenger perk.
Etc, etc.
Anyway, lets hope this is balanced so there aren't people running around with a Rocket Launcher and 8 Frags.
(Btw, these aren't the exact points of how things cost or anything, this is just how I expect it'll be like based on what I've heard)
Maybe certain perks/weapons could cost more points to balance some weapons out?
MP7 (3 Points)
P90 (2.5 Points)
MP5 (2 Points)
Assassin (2.5 Points)
Quickdraw (2 Points)
Steady Aim (1.5 Points)
I think it'll be pretty cool and could make for some interesting setups.
Definitely looking forward to seeing exactly how this will be.
(Excuse the long ass post)
Re: Create-A-Class (Point Allocation)
that sounds like a good ideal more perks less shit you dont need lol
Re: Create-A-Class (Point Allocation)
sounds good, but would be a pain in the ass if the click the wrong gun/perk
Blinq x Reloadz- Site Moderator
- Posts : 59
Join date : 2012-06-06
Age : 25
Location : england
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